FOTB in Review – Day 2
Another surprisingly beautiful day in Brighton. Started the day with the “Elevator Pitches” session – 20 speakers all talking for 3 minutes each. A few that stood out to me to delve into later: zenbullets.com, a generative art blog with source code for download; swingpants.com, where we saw Jon Howard make 3 games in 3 […]
FOTB In Review – Day 1
Just pulled into Brighton yesterday afternoon. Rushed down to the dome for early registration and was a bit disappointed to discover there was no special free gift for early registrants as had been going around the twitterverse. The regular swag bag was top quality though. The bag itself is pretty great and actually usable. And […]
BetweenAS3, Through AOS, and Around FOTB
Been extremely busy of late (not complaining), but thought I’d do a quick update post during lunch to get back into the swing of blogging. First, just finished up a little intro tutorial/article on “Getting Started with BetweenAS3”. For those not familiar with it, BetweenAS3 is a great new tweening engine that’s simple as pie […]
Gone Bowling
Just finished work on a simple little bowling game using the JiglibFlash physics engine and Papervision3D. It’s not a fully functional game as there are no frames or score keeping, but it was made as an example file for a tutorial so was deliberately kept simple. To play, first click on the little green rectangle […]
Flocking (Steering Behaviour) in 3D
So I just got my grubby little paws on Keith Peters’ latest book, “Advanced Actionscript 3.0 Animation”. I couldn’t even get past chapter 2 before I had to try out some stuff on my own. Chapter 2 is all about steering behaviours for AI animated movement. If you’re not familiar with the concept of steering behaviours, […]
Papervision3d + As3dmod = Twisty Cubes
Just playing around with a little twisty cube idea that’s been percolating in the back o’ me noggin for a bit: [kml_flashembed fversion=”9.0.0″ movie=”http://blog.onebyonedesign.com/wp-content/uploads/2009/05/mod3d.swf” targetclass=”flashmovie” publishmethod=”static” width=”500″ height=”400&
JiblibFlash + Augmented Reality (Take Three)
Well here’s one more take. Now there’s two levels – you’ll bounce back and forth between them as you get through each maze. I made everything a bit smaller which improves cpu usage and also makes it easier to see. Also (hopefully) fixed it so that it will be viewable on Macs (Don’t know why […]
Jiglibflash + Augmented Reality (Take Two)
Finally had a bit of time to play some more with this combination of the jiglibflash physics engine and augmented reality and thought it was time to post. Use this marker to check out the example below. You can work the ball through the maze by actually tilting the marker paper around. It can be […]
Jiglib + Augmented Reality : Playing with Balls
So I was playing around with the JiglibFlash Physics engine in augmented reality the other day and thought to myself, “Self, wouldn’t it be just the bees knees if you could actually control the movements of your little 3D world items by just moving around the Augmented Reality marker paper thing you’re holding in your […]
Update to Website Generation Tool
For those unfamiliar with the AIR Website Generation Tool with the god awful name of Site GeneratAIR (still no good suggestions), check out this old post. Whether familiar with it or not, it has now been updated to version 2.2. New in the latest release: Fixed a minor bug that made the dragged/dropped icons gargantuan […]
JG Ballard in Augmented Reality
Well, I figured it was high time to jump on board the augmented reality train. All the examples I’ve seen have just been amazing and I had to find out for myself just how difficult it was. Turns out, it’s remarkably simple. For the subject matter, I turned to the recently deceased J. G. Ballard. […]
FIS Athlone && Warbler Update
Well, my wife’s first installation gallery exhibit came to an official close today. She had a great, albeit stressful, time and the response from the general gallery going public were fantastic. I can now officially say that I’m married to an artist. Can’t wait for the next exhibit. In other news, just updated […]
Last.FM + Twitter = Warbler
Well, since all my friends did it, I finally jumped off the bridge and started using Twitter. Still not entirely sure what the real point is. Seems it has some good intentions – 0-day news, updates, notifications, etc. But mainly it seems a way of finding out when complete strangers are stuck in traffic, taking […]
Motion Detection Navigation Idea (The Beginning)
So, my wife is working on an installation piece for a local gallery and got me digging into the concept of Flash web cam motion detection. I really liked the looks of the motion detection script posted over at the Soulwire blog and started tinkering with it. The early results are posted below. Of course […]
FITC Amsterdam – Day 2 in a Nutshell
Started out the day with Andre Michelle’s “Boing-Bumm-Tschak (Flash 10 Sound API)” presentation. Very beautiful stuff. The biggest thing learned here is that manipulating sound is not so different from manipulating graphic items. That is, reverb is nothing more than a basic “easeout” formula and flanging is just elasticity applied to sou
FITC Amsterdam – Day 1 in a Nutshell
Just got back to the great loft apartment I’m staying at in Amsterdam and thought I’d jot down some impressions thoughts and notes of Day One of the sold out FITC conference while they’re still fresh in me little noggin. First up was the Keynote opening featuring Serge Jespers, Lee Brimelow, Mike Chambers, and Paul […]
CSS Background-Color && Flash TextFields
So, the other day I needed to add a background color to a TextField in Flash. I don’t mean a rectangular area of color such as the backgroundColor property of a TextField would produce, but irregularly sized rectangles that varied by the width of each line of text in the dynamic TextField. Basically, I needed […]
OBO fPlayer (desktop AIR flv player) updated
For anyone interested, I just updated one of my more useful AIR applications – a desktop flv player – to AIR 1.5. No, it doesn’t do any crazy 3d flips or anything, it just, you know, works and stuff. For those wondering what I’m talking about, fPlayer is just a simple .flv player that is […]
Website Generation Tool Take II
Many moons ago I posted an AIR tool that would allow a user to drag a .swf file into a target area and have it spit out all the javascript, html, etc into a designated output directory. I’m not sure if anyone other than I ever used the thing, but I actually use it constantly […]
OBO_NumberScrubber – a new UI Widget
I’ve seen ’em used in After Effects for ages and now they’re a part of the Flash CS4 interface, so I figured why not a new Flash widget. This little UI component allows users to change numerical values by clicking then dragging their mouse to the left and right over the number display. By clicking […]