The Webcam Warholizer
Just a little bit of quick Friday fun with webcam and bitmapata… [kml_flashembed publishmethod=”static” fversion=”10.0.0″ movie=”http://blog.onebyonedesign.com/wp-content/uploads/2010/03/warhol.swf” width=”550″ height=”475″ targetclass=”flashmovie”] [/kml_flashembed]
More With the JiglibFlash Terrain
Playing around a bit more with the animated JiglibFlash terrain idea from my last post, I wanted to see how it would work in conjunction with a webcam. So, needless to say, you’ll need a webcam to check out the results below. [kml_flashembed publishmethod=”static” fversion=”10.0.0″ movie=”http://blog.onebyonedesign.com/wp-content/up
Rockin and Rollin with the JiglibFlash Terrain
Finally got the chance to play around with the new JiglibFlash height map terrain, today, and have to say I am very impressed! The first thing I noticed missing, though, was the ability to update the terrain in order to use animated height maps. I tried deleting then creating a new terrain inside a rendering […]
Spinny 3D Trees
I know, I know. Recursive trees are a thing that have been done to death by – well – pretty much everyone. I just picked up a nice book on Processing the other day though and one of the first examples it gives is a nice recursive tree. In order to better understand the java/processing […]
FITC in Quick Review
Well another FITC Amsterdam has come and gone and left its indelible mark of energy and inspiration. Thought I’d share a bit of what went on, however I’m writing this from a teensy laptop that came with the flat I’m staying in. It was a much appreciated gesture, but is not very conducive to typing, so this will […]
FITCward Bound
Just a quickie post to say I’m heading off to FITC Amsterdam tomorrow morning (and rub it in for those who can’t make it. Heh). Still haven’t decided on which presentations to check out (it’s a damn shame they’ve shortened the event to only 2 days and have 4 simultaneous presentations per time slot), or […]
More Augmented Reality with HTML5 && Flash
Okay, so my last post was really a bit of a joke. I was just seeing how many of the trendiest tech buzzwords I could get running on a single page, and admittedly, it performed horribly. I did learn something in the process though. If I left the html5 canvas link out of that chain, […]
Flash, HTML5, Unity3D, && Augmented Reality
Can’t decide which trendy tech bandwagon to hop onto? Try them all at once! Okay – so I’d never recommend mixing all this crap together in a real world app, but it was fun just to give it a go and see what would happen. Thought maybe the internet would explode or something. To see […]
Lorenz Attractor – HTML5 Stylee
First, let me just say this up front, I will give up Flash when they pry it from my cold dead fingers. When Flash is outlawed only outlaws will code in Actionscript. Add any other cliches you’d like to, here. The point is, I love the Flash Platform and will continue to use it for […]
Flash is Dead… Long Live Flash
Ordinarily I limit my posts about Flash here to its usage and just kind of sit on the sidelines when it comes to debates about its future. After all, though I make my living with the Flash Platform, I’m not an Adobe employee and they’re big enough boys to stand up for themselves amidst all […]
Digging into the Microphone in Flash Player 10.1
One of the big (well, maybe it wasn’t all that big, but it was interesting) announcements of the 10.1 Flash Player was its ability to access detailed sound data from the microphone in the same way you can access mp3 data now. Until now, microphone access has been limited to volume. With the 10.1 player […]
Fred Never Had it so Fun – 1st Crack at Unity
Seems all the cool Flash Platform developers have been trying their hand at Unity these days, so I had to jump in and find out for myself what all the buzz was about. So, after a week or so of trials and tribulations, I finally completed my first Unity project – a little driving game […]
Game Timer Download
Just playing around with an idea for a game timer and thought I’d share the results for anyone who might need something similar. Basically, this is just an ‘odometer’ style scrolling number thing that counts down from a specified number of seconds to 0. It only allows 2 digits, meaning you can only count down […]
New Year’s Day 2010
Well, it took it’s own sweet time getting here, but here it finally is: 2010. No rocket cars or jet backs, but we do have video conferencing, holograms, and the ever increasing cybersprawl that is the web today, so sci fi and cartoons didn’t completely lie to us. And, maybe it’s just me, but it […]
Quick QuickBox2D Tip – Runtime Skinning
Been playing around a quite a bit with QuickBox2D lately (check out my last post for one example), and have been loving it. One of the coolest features I’ve found so far is being able to easily skin QuickObjects by just specifying a DisplayObject class as the skin property of the QuickObject’s params object. The one […]
Heads Will Roll
A little year end 2D physics fun. Just allow web cam access and use your arrow keys to balance heads on a platter. Kinda like being King Herod without all the mess. [kml_flashembed publishmethod=”static” fversion=”10.0.0″ movie=”http://blog.onebyonedesign.com/wp-content/uploads/2009/12/heads.swf” width=”500″ height=̶
Christmas Ought 9
A little offtopic, but I thought I’d spread a little season cheer around with some Christmas photos taken by my wife… Merry Christmas All!
Spirography
My wife mentioned something about Spirographs yesterday, so I thought “hey – why not make one in actionscript”. Two seconds of googling found the formulas I was looking for (as well as a nifty java example), and about 10 minutes of coding had something up and running in Flash. Play around with the sliders and […]
Magic Mirror – Halloween Terror
More Halloween fun: Pickled Punk’s Magic Mirror of Horror! A webcam is required. Some features – face detection/augmented reality, and the ability to save images to your local pc or post them to Twitter via Twitpic (I apologize to my few Twitter and Facebook followers for all the testing/spam). Enjoy!
Real Drawing to Augmented Reality
Augmented reality may prove to just be a flash in the pan trend in the Flash world, but let’s face it – it’s fun. So, that in mind, here’s a little something I was just fiddling around with: a small app that takes an actual drawing (as in pen and paper – you know – […]