It’s Beginning to Look a Lot Like Unity…
Happy Christmas from the Wolfgangses’s, all! http://onebyonedesign.com/flash/xmas10/
Flash Player 10.2 With FlashDevelop (and a quick Cursor Manager)
For that large population of you out there using FlashDevelop for pure AS3 development, here’s a quick overview on how to start publishing to the beta version of Flash Player 10.2: Install the beta player into the browser of your choice (i.e. Chrome). Download the most recent build of the Flex SDK (4.5.0.18623 at the […]
MOTION – FLUID – SOUND
The other day I saw someone (@bartek, perhaps?) tweet a link to the JAM Html5 and Flash contest or event or whatever it is. The theme is to create a visual musical instrument in either HTML5 or Flash. Of course I opted on Flash, created a wonderfl account and crafted the below. Basically, it uses […]
Glitchy Video
Part I The other day my wife stumbled across this excellent Soulwire post on making glitches in image files and asked if I could do the same thing with video. Without actually reading the blog post, I just said sure, no problem. Well, after actually reading the article, it turned out to be a little […]
A Little Friday Graffiti
The other day I sat in on an online dotBrighton talk on openFrameworks by James Alliban. One of the things he happened to mention in the hour or so long talk, was Graffiti Markup Language. Now this wasn’t the first I’d heard of the subject – I heard the term before in a session at […]
Abstract Expressionism – With Extreme Prejudice
While scouring the web for interesting stuff the other day, I just happened to run across this great site of Processing examples. This site is actually a companion site to a book by Matt Pearson (aka zenbullets), former (and still occasional) actionscripter turned processor (is that the word for those who use Processing?) One of […]
FOTB 2010 – Some Closing Thoughts and some Play Time
Well, it’s now a week or so after the conference and I figured high time to share some final thoughts on the event. I meant to write 2nd and 3rd day in review posts, however, due to lack of time, a lack of notes, and a memory waning like the moon, I decided instead just […]
FOTB 2010 – Day 1 in Review
Been awhile since any worthwhile posts, yet here I am, once again in Brighton for the always inspirational Flash on the Beach conference and thought that, like last year, I’d recap a few of the local goings on and shenanigans. This year the shindig opened with a few off color remarks regarding blow jobs by […]
Bayer Mosaic Filter in Pixel Bender
While just randomly browsing through wonderfl yesterday, I came across this little actionscripted bayer filter that I really liked (the one you get when you click the button labelled ‘Bayer’, that is). Now, seeing as how I’ve been trying to learn some Pixel Bender coding lately (thanks to a little inspiration from Ralph Hauwert) I […]
Liquid Text Effect
Haven’t been too active around here lately due to a major on going project at work lately as well as the fact that my wife and I are in the slow process of moving homes. Really, the only free time it seems I have these days is during the lunch hour. So, over the past […]
Google’s Text To Speech Engine in Flash
I’m not sure how I managed to miss this, but I just happened to run across a ‘new’ (well, newish), albeit still unofficial, offering of Google today: text-to-speech. You can see what few details there are on this Techcrunch post. Basically, it just boils down to this though – you send your phrase to be […]
Quick Sound Effects Generator
Need some beeps, boops, or bops, to go with your UI or games? Here’s a quickie for you. Got the idea from my Making Waves post. Just mess around with the sliders (or choose a preset), press ‘play’ to preview the sound, and ‘save’ to save the sound locally as a .wav file. There’s a […]
Quick QuickBox2D Tip II – Collision Detection
Once again, I found myself playing around with the excellent QuickBox2D library the other day and whipped up something I needed but thought might help others as well. Actually this tip ain’t all that quick, but it’s not a massive undertaking and could come in quite handy. In any case, we’ll take a look at […]
None of This Runs Eternal
It’s official. My wife just confirmed the hotel reservation where we’ll be staying the night of the Current 93 show in London on May 28. For those unfamiliar with Current 93, they are a band that rose from the depths of the early 80’s British industrial scene with the likes of such greats as Psychic […]
Playing Around with the New UndoManager
Included in the Flex 4.0 SDK and the, just released, Flash Professional CS5 lies a new hidden little gem of a class: flashx.undo.UndoManager (although the Flex 4.0 SDK’s been out for awhile, I have to admit I didn’t even notice this until I installed Flash CS5 and started poking around the documentation looking for new […]
Making Waves
In a previous post, “Digging into the Microphone in Flash Player 10.1”, reader David Law asked in the comments how it would be possible to save .wav files to the server. I wasn’t sure right offhand, but thought I’d spend my lunch hour yesterday looking into it. Well, after reading this quick tutorial on Adobe […]
Some Drawing Fun and a Bad Movie You’ll Never See
Earlier today, Dave Gillem posted a link on Facebook to an incredible Processing based drawing application. Thought I’d have a go at reproducing something similar in Flash. Well, I failed miserably, but the results were still interesting enough to check out. You can play around with it below. Just mouse down to draw in the […]
Animating Bezier Curves
The other day I got the notion in my head that I wanted to draw some bezier curves in an animated fashion. I’m sure this has been done a million times before, but sometimes reinventing the wheel can be a good learning experience, so I turned to my good friend Wikipedia for some quick explanation. […]
My God, It’s Full of Stars…
Just a quick little thing I got an idea for (i.e. pretty much ripped off) while browsing Processing examples. Mouse click to show or hide the video. Stay still a bit then make some sudden movements (the ‘stars’ are motion sensitive). [kml_flashembed publishmethod=”static” fversion=”10.0.0″ movie=”http://blog.onebyonedesign.com
Another Year, Another Look
As a few folks may have noticed, the blog is looking a little bit different as of today. I figured 2010 would be a good time to completely revamp the old blog, but really didn’t see anything that appealed to me all that much. Then my wonderful wife just happened to run across this new […]