UV Scrolling in Starling
One of the things that really appealed to me about ND2D over the Starling Framework was the ability to scroll textures by manipulating their UV coordinates like this. Obviously this could come in pretty darned handy for space games, side scrollers, etc, etc. Well, as it turns out, doing the same thing is also pretty easy in […]
Drawing on Stuff in Away3D 4.0
So, Easter Day, I thought I’d sit down and make a little ‘Paint on an Egg and Send it to Your Friend’ app. Unfortunately, I ran into two main technical difficulties. 1. I couldn’t get the UV seams of the texture to align properly to make a nice seamless painting; and 2. the idea is […]
Santabot: A Unity3D Flash Game
All right, so a Christmas game like “Santabot vs. The Flying Saucers from Mars” may be a day late (or 364 days early) and a few quid short, but it’s the best I got at the moment. When the good folks at Unity3D announced the beta 3.5 preview version with Flash export I downloaded the […]
Magnify – a jQuery Plugin
Let me begin by saying right up front, I have not given up on Flash. Despite Adobe’s recent PR debacle which I’m sure if you’re reading this, you’re familiar with, I still love Flash and it’s still my bread and butter. When my wife wanted to put together a portfolio site to show off her […]
It’s a Starling Halloween
So after making my Starling Particle Editor, I thought I’d take the time to actually build a little something in the framework. And what better thing than a Zombie Shooting Gallery made with the help of my wonderful wife. It’s a 3 meg download with a boring preloader, but it’s fairly well worth the wait. To […]
Getting Started with Proscenium
So I had a chance this weekend to sit down and play around with Adobe’s new 3D framework for Stage3D, Proscenium, and thought I’d share a few of the results (a word of caution, there are no preloaders for any of the examples and may load a bit slowly). The first shows some reflections and […]
Particle Editor for Starling Framework
So I finally had time to sit down and have a bit of a play with the Starling 2D framework for Flash’s GPU accelerated Stage3D the other day (as well as read through the extensive and thorough documentation). It looks to me quite promising and certainly fun to play with (although this tweet from Iain […]
So Long and Thanks for all the Flash on the Beach
So, another Flash on the Beach has just has just drawn to a close and, as was announced by John Davey, the head Ringmaster of the fantastic circus that is Flash on the Beach, 2011’s is most likely the last FOTB ever. Not to worry though, Mr. Davey is looking at replacing it with something […]
Game Development Tips from the Trenches of PopCap
Well, this is a post that’s a bit overdue, but, thanks to a well timed bank holiday, I finally had the opportunity to sit down and type up what I’ve been meaning to for some time now… Before digging straight into the game a team and I have been assigned to build at my new […]
Old Skool Demoscene FX as 3D Textures
Many moons ago, I got the idea to create some demoscene plane deformation effects in Flash based on the formulas found here: http://www.iquilezles.org/www/articles/deform/deform.htm. I posted my less than desired results up on wonderfl. Thankfully, fellow wonderfl user, Hasufel, forked my attempt and optimized the hell out of it coming up with this. Well, today, for
Making The Gaming Scene (A Change in Careers)
And for my second blog post of the day, a much more personal note. After about three years of working with, what I would consider as objectively as possible, the best digital agency in Ireland, vStream Digital Media, I have made the immense career decision to leave the agency world and enter the arena of […]
Feeling Lucky?
Yesterday, I saw several posts on good ol’ Twitter pointing out this Frederick McSwain portrait of Tobias Wong created in dice. While not meaning to detract from the personal sentiments and hard work of this intriguing piece of art, I just thought that using dice would be an interesting way to create some ascii images. So, […]
Adventures in Playbook Land
Now that the ordeal is over, I thought I’d take the time to sit down and share my account of what it was like to develop a Blackberry Playbook application using the Adobe Flex SDK. Like many other Actionscript developers out there, when I heard that RIM was giving away free Playbooks to developers who […]
Draw it for Me
I’ve had so many ideas for blog posts lately (my trip to FITC Amsterdam this year, my experiences with developing a Blackberry Playbook app, etc.), but I’ve been so busy doing all these damn things, I’ve had no time to write it down. So instead of all that good stuff, I humbly present this little […]
Kinect Application Running in Dublin
So, on Friday I just wrapped up our latest project at vStream Digital Media, a Kinect powered flipbook that lets users flip through the hand written notebooks of Philip Lynott of Thin Lizzy. The app uses OpenNI, runs in Adobe AIR and is currently on display at a pretty bitchin’ Phil Lynott exhibition running in […]
Beach Ball Kinect Party
So we finally got a Kinect camera hooked up to a pc at work and, while it doesn’t seem to be legal to use it for commercial projects (but, hey, I’m no lawyer), the boss asked me to get it figured out and come up with some ideas just in case it would be feasible […]
Facebook and Flash – A Book Review
Now, I should begin by saying I absolutely hate building Facebook applications. And I build a lot of them at work. Every time I get the word from above that we’re doing another FB app, I just groan – both inwardly and out. It’s become a running joke of the office. Why do I dislike […]
Multitouch Fluid Dynamics with AIR for Android and RTMFP
The other day I was having some fun playing around with Eugene Zatepyakin’s (aka @inspirit) FluidSolverHD (Actionscript port of C++ fluid dynamics library, MSAFluid. Or is MSAFluid, the processing/java port of the C++ library? In any case it’s a very cool fluid dynamics thingamabob – the HD version using Alchemy). After a bit of tinkering, […]
On the Rebound
I am rather pleased and excited to say that I have just completed my first AIR for Android game. Now, I will be the first to admit, it may not be the most exciting game in the world, but it is exactly the type of game I would enjoy (and have enjoyed) playing on the […]
It’s Beginning to Look a Lot Like Unity…
Happy Christmas from the Wolfgangses’s, all! http://onebyonedesign.com/flash/xmas10/