Unity3D Endless Runner Part II – Scrolling Worlds
Happy New Year, all! And here it is, my first blog post of 2017. Unfortunately, if last year’s track record is any indication, this may also be my last blog post of the year. I’d like to believe not, though. Hopefully this year will be a little more productive (at least in terms of writing). […]
Unity3D Endless Runner Part I – Curved Worlds
A couple months back I got an overpowering hankerin’ to create an endless runner style game in Unity3D (think Subway Surfers or Temple Run). Now, it’s been quite some time since I’d even opened Unity3D, let alone made anything so, after updating my free version install to 5.3.5f1, I figured the best thing to do […]
Playing With a Couple Game Ideas
Just a couple game fragments, really – prototypes, if you will; but some fun nonetheless, and it’s always good to tinker with new ideas… After working on some various filters for Starling (cf. the last two posts here), I was itching to make something that actually used one. So, that in mind, here’s a little […]
One More Filter For Starling
As an addendum to the post I made yesterday, here is one other filter which can be used in the Starling framework that could probably come in quite handy for a few. In essence, it’s sort of a spotlight effect that illuminates a specified oval area of a Starling DisplayObject. Though I mainly see it […]
Game Development Tips from the Trenches of PopCap
Well, this is a post that’s a bit overdue, but, thanks to a well timed bank holiday, I finally had the opportunity to sit down and type up what I’ve been meaning to for some time now… Before digging straight into the game a team and I have been assigned to build at my new […]