Getting Started with Proscenium
So I had a chance this weekend to sit down and play around with Adobe’s new 3D framework for Stage3D, Proscenium, and thought I’d share a few of the results (a word of caution, there are no preloaders for any of the examples and may load a bit slowly). The first shows some reflections and […]
Feeling Lucky?
Yesterday, I saw several posts on good ol’ Twitter pointing out this Frederick McSwain portrait of Tobias Wong created in dice. While not meaning to detract from the personal sentiments and hard work of this intriguing piece of art, I just thought that using dice would be an interesting way to create some ascii images. So, […]
Draw it for Me
I’ve had so many ideas for blog posts lately (my trip to FITC Amsterdam this year, my experiences with developing a Blackberry Playbook app, etc.), but I’ve been so busy doing all these damn things, I’ve had no time to write it down. So instead of all that good stuff, I humbly present this little […]
Multitouch Fluid Dynamics with AIR for Android and RTMFP
The other day I was having some fun playing around with Eugene Zatepyakin’s (aka @inspirit) FluidSolverHD (Actionscript port of C++ fluid dynamics library, MSAFluid. Or is MSAFluid, the processing/java port of the C++ library? In any case it’s a very cool fluid dynamics thingamabob – the HD version using Alchemy). After a bit of tinkering, […]
Flash Player 10.2 With FlashDevelop (and a quick Cursor Manager)
For that large population of you out there using FlashDevelop for pure AS3 development, here’s a quick overview on how to start publishing to the beta version of Flash Player 10.2: Install the beta player into the browser of your choice (i.e. Chrome). Download the most recent build of the Flex SDK (4.5.0.18623 at the […]
MOTION – FLUID – SOUND
The other day I saw someone (@bartek, perhaps?) tweet a link to the JAM Html5 and Flash contest or event or whatever it is. The theme is to create a visual musical instrument in either HTML5 or Flash. Of course I opted on Flash, created a wonderfl account and crafted the below. Basically, it uses […]
A Little Friday Graffiti
The other day I sat in on an online dotBrighton talk on openFrameworks by James Alliban. One of the things he happened to mention in the hour or so long talk, was Graffiti Markup Language. Now this wasn’t the first I’d heard of the subject – I heard the term before in a session at […]
Abstract Expressionism – With Extreme Prejudice
While scouring the web for interesting stuff the other day, I just happened to run across this great site of Processing examples. This site is actually a companion site to a book by Matt Pearson (aka zenbullets), former (and still occasional) actionscripter turned processor (is that the word for those who use Processing?) One of […]
FOTB 2010 – Some Closing Thoughts and some Play Time
Well, it’s now a week or so after the conference and I figured high time to share some final thoughts on the event. I meant to write 2nd and 3rd day in review posts, however, due to lack of time, a lack of notes, and a memory waning like the moon, I decided instead just […]
FOTB 2010 – Day 1 in Review
Been awhile since any worthwhile posts, yet here I am, once again in Brighton for the always inspirational Flash on the Beach conference and thought that, like last year, I’d recap a few of the local goings on and shenanigans. This year the shindig opened with a few off color remarks regarding blow jobs by […]
Liquid Text Effect
Haven’t been too active around here lately due to a major on going project at work lately as well as the fact that my wife and I are in the slow process of moving homes. Really, the only free time it seems I have these days is during the lunch hour. So, over the past […]
Google’s Text To Speech Engine in Flash
I’m not sure how I managed to miss this, but I just happened to run across a ‘new’ (well, newish), albeit still unofficial, offering of Google today: text-to-speech. You can see what few details there are on this Techcrunch post. Basically, it just boils down to this though – you send your phrase to be […]
Quick QuickBox2D Tip II – Collision Detection
Once again, I found myself playing around with the excellent QuickBox2D library the other day and whipped up something I needed but thought might help others as well. Actually this tip ain’t all that quick, but it’s not a massive undertaking and could come in quite handy. In any case, we’ll take a look at […]
Playing Around with the New UndoManager
Included in the Flex 4.0 SDK and the, just released, Flash Professional CS5 lies a new hidden little gem of a class: flashx.undo.UndoManager (although the Flex 4.0 SDK’s been out for awhile, I have to admit I didn’t even notice this until I installed Flash CS5 and started poking around the documentation looking for new […]
Making Waves
In a previous post, “Digging into the Microphone in Flash Player 10.1”, reader David Law asked in the comments how it would be possible to save .wav files to the server. I wasn’t sure right offhand, but thought I’d spend my lunch hour yesterday looking into it. Well, after reading this quick tutorial on Adobe […]
Animating Bezier Curves
The other day I got the notion in my head that I wanted to draw some bezier curves in an animated fashion. I’m sure this has been done a million times before, but sometimes reinventing the wheel can be a good learning experience, so I turned to my good friend Wikipedia for some quick explanation. […]
My God, It’s Full of Stars…
Just a quick little thing I got an idea for (i.e. pretty much ripped off) while browsing Processing examples. Mouse click to show or hide the video. Stay still a bit then make some sudden movements (the ‘stars’ are motion sensitive). [kml_flashembed publishmethod=”static” fversion=”10.0.0″ movie=”http://blog.onebyonedesign.com
The Webcam Warholizer
Just a little bit of quick Friday fun with webcam and bitmapata… [kml_flashembed publishmethod=”static” fversion=”10.0.0″ movie=”http://blog.onebyonedesign.com/wp-content/uploads/2010/03/warhol.swf” width=”550″ height=”475″ targetclass=”flashmovie”] [/kml_flashembed]
Rockin and Rollin with the JiglibFlash Terrain
Finally got the chance to play around with the new JiglibFlash height map terrain, today, and have to say I am very impressed! The first thing I noticed missing, though, was the ability to update the terrain in order to use animated height maps. I tried deleting then creating a new terrain inside a rendering […]
Spinny 3D Trees
I know, I know. Recursive trees are a thing that have been done to death by – well – pretty much everyone. I just picked up a nice book on Processing the other day though and one of the first examples it gives is a nice recursive tree. In order to better understand the java/processing […]