More Augmented Reality with HTML5 && Flash
Okay, so my last post was really a bit of a joke. I was just seeing how many of the trendiest tech buzzwords I could get running on a single page, and admittedly, it performed horribly. I did learn something in the process though. If I left the html5 canvas link out of that chain, […]
Flash, HTML5, Unity3D, && Augmented Reality
Can’t decide which trendy tech bandwagon to hop onto? Try them all at once! Okay – so I’d never recommend mixing all this crap together in a real world app, but it was fun just to give it a go and see what would happen. Thought maybe the internet would explode or something. To see […]
Magic Mirror – Halloween Terror
More Halloween fun: Pickled Punk’s Magic Mirror of Horror! A webcam is required. Some features – face detection/augmented reality, and the ability to save images to your local pc or post them to Twitter via Twitpic (I apologize to my few Twitter and Facebook followers for all the testing/spam). Enjoy!
Real Drawing to Augmented Reality
Augmented reality may prove to just be a flash in the pan trend in the Flash world, but let’s face it – it’s fun. So, that in mind, here’s a little something I was just fiddling around with: a small app that takes an actual drawing (as in pen and paper – you know – […]
JiblibFlash + Augmented Reality (Take Three)
Well here’s one more take. Now there’s two levels – you’ll bounce back and forth between them as you get through each maze. I made everything a bit smaller which improves cpu usage and also makes it easier to see. Also (hopefully) fixed it so that it will be viewable on Macs (Don’t know why […]
Jiglib + Augmented Reality : Playing with Balls
So I was playing around with the JiglibFlash Physics engine in augmented reality the other day and thought to myself, “Self, wouldn’t it be just the bees knees if you could actually control the movements of your little 3D world items by just moving around the Augmented Reality marker paper thing you’re holding in your […]