Unity3D

Over the past couple weeks I’ve been working on  a number of transition effects for use with the Starling Framework. One of my favorites involved using a Starling MovieClip of a greyscale sprite sheet animation to hide or reveal a DisplayObject instance. For example, you could take a black and white frame sequence of something […]

All right, so a Christmas game like “Santabot vs. The Flying Saucers from Mars” may be a day late (or 364 days early) and a few quid short, but it’s the best I got at the moment. When the good folks at Unity3D announced the beta 3.5 preview version with Flash export I downloaded the […]