Spritesheet Scene Transitions in Unity3D
Over the past couple weeks I’ve been working on a number of transition effects for use with the Starling Framework. One of my favorites involved using a Starling MovieClip of a greyscale sprite sheet animation to hide or reveal a DisplayObject instance. For example, you could take a black and white frame sequence of something […]
Unity3D Endless Runner Part II – Scrolling Worlds
Happy New Year, all! And here it is, my first blog post of 2017. Unfortunately, if last year’s track record is any indication, this may also be my last blog post of the year. I’d like to believe not, though. Hopefully this year will be a little more productive (at least in terms of writing). […]
Unity3D Endless Runner Part I – Curved Worlds
A couple months back I got an overpowering hankerin’ to create an endless runner style game in Unity3D (think Subway Surfers or Temple Run). Now, it’s been quite some time since I’d even opened Unity3D, let alone made anything so, after updating my free version install to 5.3.5f1, I figured the best thing to do […]
Santabot: A Unity3D Flash Game
All right, so a Christmas game like “Santabot vs. The Flying Saucers from Mars” may be a day late (or 364 days early) and a few quid short, but it’s the best I got at the moment. When the good folks at Unity3D announced the beta 3.5 preview version with Flash export I downloaded the […]
It’s Beginning to Look a Lot Like Unity…
Happy Christmas from the Wolfgangses’s, all! http://onebyonedesign.com/flash/xmas10/
Fred Never Had it so Fun – 1st Crack at Unity
Seems all the cool Flash Platform developers have been trying their hand at Unity these days, so I had to jump in and find out for myself what all the buzz was about. So, after a week or so of trials and tribulations, I finally completed my first Unity project – a little driving game […]