June 2008

Boy everyone in this country is running around yammering about their fucking rights. “I have a right, you have no right, we have a right.” Folks I hate to spoil your fun, but… there’s no such thing as rights. They’re imaginary. We made ’em up. Like the boogie man. Like Three Little Pigs, Pinocio, Mother […]

Just a little diversion to while away some time whilst stranded just off the coast of Nowheresville, Maine. It’s sort of a 3d shell game/3 card monte (but completely fair). 3D courtesy of Papervision3d. Have fun… [kml_flashembed movie=”http://blog.onebyonedesign.com/wp-content/uploads/2008/06/boxgame.swf” height=”400″ width=”5

When Flash CS3 first appeared, aside from those few provided, good looking UI components were few and far between. It seems that recently, though, you can’t swing a dead cat across cyberspace without hitting some new Flash component or other. In addition to the scripted ui package I have for offer here, there is now: Liquid Components, created […]

While catching up on various blog posts earlier today, I ran across this very nice example of a new Flash component which utilizes Papervision3D. As wonderful as it is, my first thought was, hey, you could do something like that natively in Flash 10 – which is exactly what I sat down and did. Now, […]

I was playing with Dreamweaver the other day, just to see what kind of non Flash platform technologies are available these days, when something caught my eye. That “something” was the Collapsible Panel widget – part of the Spry/ajax framework that comes with Dreamweaver. It seemed to me that with just a minimal amount of […]

Long ago, I created a package for handling “Complex Buttons” – that is buttons that remain selected until another button in the same “group” is selected. In a nutshell, the developer creates a class that describes visual states of his button and implements the interface IComplexButton. These classes are wrapped inside a ComplexButton ins

This is something I’ve been wanting to do for quite some time. Many moons ago, I created a simple GUI for asdoc.exe (the tool that creates nice looking HTML documentation from actionscript class files for those wondering – though I can’t imagine anyone reading this and not knowing) using SWFKit. Well, it was about the same […]