Google’s Text To Speech Engine in Flash
I’m not sure how I managed to miss this, but I just happened to run across a ‘new’ (well, newish), albeit still unofficial, offering of Google today: text-to-speech. You can see what few details there are on this Techcrunch post. Basically, it just boils down to this though – you send your phrase to be […]
Quick Sound Effects Generator
Need some beeps, boops, or bops, to go with your UI or games? Here’s a quickie for you. Got the idea from my Making Waves post. Just mess around with the sliders (or choose a preset), press ‘play’ to preview the sound, and ‘save’ to save the sound locally as a .wav file. There’s a […]
Quick QuickBox2D Tip II – Collision Detection
Once again, I found myself playing around with the excellent QuickBox2D library the other day and whipped up something I needed but thought might help others as well. Actually this tip ain’t all that quick, but it’s not a massive undertaking and could come in quite handy. In any case, we’ll take a look at […]
None of This Runs Eternal
It’s official. My wife just confirmed the hotel reservation where we’ll be staying the night of the Current 93 show in London on May 28. For those unfamiliar with Current 93, they are a band that rose from the depths of the early 80’s British industrial scene with the likes of such greats as Psychic […]
Playing Around with the New UndoManager
Included in the Flex 4.0 SDK and the, just released, Flash Professional CS5 lies a new hidden little gem of a class: flashx.undo.UndoManager (although the Flex 4.0 SDK’s been out for awhile, I have to admit I didn’t even notice this until I installed Flash CS5 and started poking around the documentation looking for new […]