Droste / Escher Effect in AGAL
One last bonus post for the new year, seeing as how I remembered I had a blog. This is really just a snippet I would ordinarily post on Wonderfl, but Wonderfl seems not to be working for me lately (if anyone wants to check out my Wonderfl profile and let me know if they can […]
Ending the Year with Dynamic Multi-Pass Shaders in Starling
So, the last day of 2015 and, I believe, just my second post of the year. I think there’s some law which states you have to make at least two blog posts per year to legally say you maintain a blog, so I’m a bit pressed for time. I would love to say the reason […]