Unity3D Endless Runner Part II – Scrolling Worlds
Happy New Year, all! And here it is, my first blog post of 2017. Unfortunately, if last year’s track record is any indication, this may also be my last blog post of the year. I’d like to believe not, though. Hopefully this year will be a little more productive (at least in terms of writing). […]
Unity3D Endless Runner Part I – Curved Worlds
A couple months back I got an overpowering hankerin’ to create an endless runner style game in Unity3D (think Subway Surfers or Temple Run). Now, it’s been quite some time since I’d even opened Unity3D, let alone made anything so, after updating my free version install to 5.3.5f1, I figured the best thing to do […]