Learning AGAL with AGALMacroAssembler and OpenGL Examples
So the other day I sat down and thought to myself: self, it’s high time you learn you some of this new fancy pants AGAL that’s all the rage these days. Now, after a few days of playing around I am by no means a master at the art of shader programming, but due to […]
UV Scrolling in Starling
One of the things that really appealed to me about ND2D over the Starling Framework was the ability to scroll textures by manipulating their UV coordinates like this. Obviously this could come in pretty darned handy for space games, side scrollers, etc, etc. Well, as it turns out, doing the same thing is also pretty easy in […]
It’s a Starling Halloween
So after making my Starling Particle Editor, I thought I’d take the time to actually build a little something in the framework. And what better thing than a Zombie Shooting Gallery made with the help of my wonderful wife. It’s a 3 meg download with a boring preloader, but it’s fairly well worth the wait. To […]
Particle Editor for Starling Framework
So I finally had time to sit down and have a bit of a play with the Starling 2D framework for Flash’s GPU accelerated Stage3D the other day (as well as read through the extensive and thorough documentation). It looks to me quite promising and certainly fun to play with (although this tweet from Iain […]