More With the JiglibFlash Terrain
Playing around a bit more with the animated JiglibFlash terrain idea from my last post, I wanted to see how it would work in conjunction with a webcam. So, needless to say, you’ll need a webcam to check out the results below. [kml_flashembed publishmethod=”static” fversion=”10.0.0″ movie=”http://blog.onebyonedesign.com/wp-content/up
Rockin and Rollin with the JiglibFlash Terrain
Finally got the chance to play around with the new JiglibFlash height map terrain, today, and have to say I am very impressed! The first thing I noticed missing, though, was the ability to update the terrain in order to use animated height maps. I tried deleting then creating a new terrain inside a rendering […]
Some Windchimes and More from FOTB
So I got an idea into my head while at Flash on the Beach. This quick example I made pretty much has nothing to do with it, but it’s a first draft prototype of what I was thinking of. Anyway, check out these windchimes made with jiglibflash and pv3d. Use your mouse to orbit around […]
Gone Bowling
Just finished work on a simple little bowling game using the JiglibFlash physics engine and Papervision3D. It’s not a fully functional game as there are no frames or score keeping, but it was made as an example file for a tutorial so was deliberately kept simple. To play, first click on the little green rectangle […]