Droste / Escher Effect in AGAL
One last bonus post for the new year, seeing as how I remembered I had a blog. This is really just a snippet I would ordinarily post on Wonderfl, but Wonderfl seems not to be working for me lately (if anyone wants to check out my Wonderfl profile and let me know if they can […]
Starling Filter Collection
I mentioned this earlier, but it was really just a footnote at the bottom of a previous post, so it may have been easily overlooked. In any case, I’ve set up a Github repo containing a collection of filters for the Starling framework I’ve written (or ported as the case may be) which may be […]
Warp Filter for Starling
So, perusing teh internets once again, looking for something interesting to play around with, I came across this blog post of Pavan Podila (from 2008!). In the post, Pavan presents a WPF pixel shader which warps an image using bezier curves. I thought I’d have a go and reproduce the effect in AGAL and plunk […]
Alpha in Starling Filters and Basic Branching in AGAL
Back in September, a Chris posted a comment on this blog asking about a Starling filter that would create a circular mask over an image. Being the lazy sort I am, I never got back to the commenter (Sorry, Chris). Some stuff I was doing at work the other day reminded me of the question, […]
Filters in Starling
Just in case you happened to miss it, the most recent version of the Starling Framework (the one which you can pull from Github, that is) now supports custom filters. You can check out the official announcement here. Using filters in Starling couldn’t be easier – you just assign a filter to the filter property […]
Learning AGAL with AGALMacroAssembler and OpenGL Examples
So the other day I sat down and thought to myself: self, it’s high time you learn you some of this new fancy pants AGAL that’s all the rage these days. Now, after a few days of playing around I am by no means a master at the art of shader programming, but due to […]