October 2011

So after making my Starling Particle Editor, I thought I’d take the time to actually build a little something in the framework. And what better thing than a Zombie Shooting Gallery made with the help of my wonderful wife. It’s a 3 meg download with a boring preloader, but it’s fairly well worth the wait. To […]

So I had a chance this weekend to sit down and play around with Adobe’s new 3D framework for Stage3D, Proscenium, and thought I’d share a few of the results (a word of caution, there are no preloaders for any of the examples and may load a bit slowly). The first shows some reflections and […]

So I finally had time to sit down and have a bit of a play with the Starling 2D framework for Flash’s GPU accelerated Stage3D the other day (as well as read through the extensive and thorough documentation). It looks to me quite promising and certainly fun to play with  (although this tweet from Iain […]